Governor
If you attempt to assign a noble to be a Governor of a town, if there is another eligible yet 'more qualified' hero, the one you try to appoint will defer in favor of the more experienced one (dammit! I'm the Supreme Ruler in this realm not you!)
In addition, for whatever reason you can't seem to assign a Governor to a conquered enemy town which you now own, even if he is present and qualified (the Gov. slot above the army slots is missing).
reported by =John DiFool=
The little governor portrait is not always the correct one. I had a town where a female character with glasses was governor, but where another heroВ's portrait remained in the city screen, even after I had set the correct character as governor a couple of times.
Additionally, at least one portrait is assigned to more than one hero.
reported by =Malta=
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Scrambled Screen
There is a scrambled area below right of the mouse cursor. It is about 1,5 cm by 1,5 cm. doesn't do anything, but doesn't go away either.
reported by =Lector=
The graphics behind the cursor scramble after I move the mouse for example, the highlight area(blue) on menu commands sticks around after I move to another choice.
reported by =John Pretak=
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Map Editor
Also, in the map editor, it's been reported that although there's cut/copy/paste tool icons, they can't be used--they're grayed out most of the time except for text windows--and in a text window, you (apparently) can't access *anything* outside the window until you close it, so they're no good there either (for text, you can use control-c, control-x and control-v keyboard shortcuts to cut/copy/paste at least).
reported by =Fnord=
I have found a major error in the map editor that may be due to my running it on a machine that falls well short of minimum game requirements, but, if not, needs to be called to 3DO's attention.
Whenever I try to set properties of of a city, and click
on "buildings", I get an illegal operation message and the editor is shut down. Can someone confirm whether this occurs also on other computers?
reported by =Fizbin=
I to have had the same problome and my pc is well over the requirements. I
find when that Happeneds I need to reboot because pc resources are to low
for the map editor. But it has happedend to me when trying to load a map I
have created to fix a problom if I have been text playing it..
smiles by =Angel=
Pulling items out of the actual map in the same way as in Heroes 3 will place an additional item of that type in the objects screen. There appears to be no way of getting rid of these items. It is a disgracefully obvious and very annoying bug. Having to reinstall the game to clean up these object is insane! Right now, I have an arena among my creatures, just to mention one example. Even using the "undo" function doesn´t help. When the items are drawn there, they will NOT go away.
reported by =Malta=
[ed. Right and delete will do the trick as for the deleting part is concerned. I suppose this will turn out to be a feature... If you want to trim the map some more, you can remove (e.g) a structure from the map in to the current object screen and put it back later. =Simon=]
Some artifacts are not present in the the artifact pallette (all the artifacts excluding bows not allowed on the map
without changing the map settings, e.g. the gryphonheart blades and two or three others)
It would be nice if, after customizing the screen layout to allow larger working space, my settings could be saved for my next editing session.
reported by =Fizbin the Magniloquent=
That's right. If any [...] stumbles on a map where The False Gryphonheart Blade, The True Gryphonheart Blade, or Breeze The Falcon are laying in the terrain, do tell. Then it is only to open that map through the editor, and you can furnish your artifact palette with the artifact using the method described by Malta above.
asks =Holst=
In the Heroes IV Map editor, how can you set up special win/loss situations? You can enter a description for a special situation win by, say, capturing a certain town. However, there is no screen in which you can set the map coordinates for said town.
asks =Roger Rabbit=
This one is easy :-) Double-click on the town in question, go to the Events tab, and Double-Click 'Captured.' Under the Scrips pull down, choose 'Win,' and click 'Owner.' That should do it!
responds =Talyma=
In the Heroes IV campaign editor, there's a major bug. If you, by any mistake, delete an object in the menues to the right, you can never, ever place any of that object again! Perhaps it will work if you reinstall the computer, tough. If anyone knows another way, please tell me...
reported by =Cuisinart=
Oh, yes, you can! Just take the deleted object from a map. This feature actually makes a test-map {e.g. "H for Help") more useful than I had thought, because you can find all H4 adventure objects in this map. Save you a lot of time when you don't have to reinstall.
submitted by =Holst=
If you use the map editor, keep in mind that a hero cannot move diagonally from one clear square to another if there are two Red squares on either side of them. This was possible in H3 and H2, but not in H4.
reports =Talyma=
I was messing around with the editor, trying to figure out how to do things. Well, I found a really weird bug in how things work.
I put a monster stack on the map and gave it an encounter event to change allegiance to the side of the hero that encounters it. Basically the creature will join the hero that encounters it. So I try playing my mini-scenario and when I encounter the creature it DOES join my side, but
unfortunately combat happens ANYWAY! I end up in combat with a group of monsters that have the same color that I do!! I have the monsters surrender to me in order to get them out of there and back to my castle alive. The game actually asks me if I will accept my own surrender. Then I don't loose or gain any money 'cause it is taken from my own pocket and given to me both. Weird.
reported by =Mok=
The most impotent aspect of the use of characters might be the ability to interact with the map creatures and other (e.g. NPC) heroes. The editor has a conditional logic option to "change owner" which could be the result of a conversation to join your army or any number of things, such as completion of a quest. BUG: The creatures will change owner (i.e. color) and then still attack you. If you click retreat the creature is now part of your army but you get sent to a town etc.
To the folks at 3DO: It is imperative that we be given 4 options in this encounter situation in order to develop highly interactive maps. This changes the face of the game entirely and will make for a lot of rich creativity, and I think this is what you more or less intended anyway:
1) Change owner (when it is fixed)
2) Do nothing (i.e. Do not attack) This is also an event option that is not currently working or intended to default to an attack.
3) Disappear (i.e. you turned them down or, e.g., to mimic the Scholar's function in H3). Need to ADD this one. Also need to make the editor bomb work for ALL heroes, creatures and items. [The editor bomb is a sort of dynamic delete item that is also currently buggy].
4) Attack.
The 4 options should be made explicit in the editor event list.
Overlaid on these is the give/take of items/resources which seems to be working fine.
Thanks for a great game, and I look forward to an official manual on the editor's events.
submitted by =Michael Rejent=
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Boating problems
I built a boat, but there was a "hero died here spot" where a computer player had lost their hero, I guess that was the normal build spot, so my boat was built further out, so far out the army couldn't reach it!
reported by =Eddy Black=
Back in HOMM3 the AI would sometimes get stuck in a sequence of getting into a boat, sailing one or two squares and disembarking, then do it in reverse and end up at the same starting spot over and over again. Well, that's back in HOMM4 and in maps with lots of water it might explain why the sea areas have been left untouched by the computer.
reported by =Czar=
Boats can sometimes, either by summoning or disembarking, block the entrance to a bridge, making it impossible to get by on the bridge.
There isn't a Scuttle Boat spell anymore, as far as I can tell, nor is there a way to 'dismiss' an unwanted boat like you can an army.
reported by =John DiFool=
If you land on a continent in a place which would appear to give you access, sometimes the game won't let you walk inland, and you have to get back onboard and try landing somewhere else. This might be a map editor issue (not checking for passability); I doubt it is because of the "gotta move through the land object to get past" issue since it won't even let me click on any such nearby objects...
reported by =John DiFool=
When using Town portal on water, the ship and the crew will be taken to the nearest town, and you can sail around on land!
reported by =Malta=
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Powerfull Imps
Imps are TOO powerful. They drain magic points, so a single imp can shut down your creatures' special abilities, for example the Nightmare's Terror ability. Here's a big rant: A SINGLE SINGLE imp can turn off ALL OF YOUR PHOENIX's REBIRTH. People, you don't know HOW annoying this is. I don't know whether this is a mistake or on purpose, but it's ANNOYING.
reported by =Iirion Claus=
Surely there must be a spell or something to stop it, and even so, they are weak as hell so just kill them and then
your fine..
adds =Tolkien=
The Phoenix is a level 4 creature based around fighting, it's not a utility creature like the Faery Dragon but a straight-forward, run to kill creature. It's weaker than other level 4 fighters, because of its Rebirth ability. If you have 8 Phoenixes, the Rebirth allows you to actually have 12 Pheonixes, and since the ability is triggered automatically on death, it doesn't waste a turn.
And then there's the Imp. The imp is a level 1 creature, and he's guaranteed to have a turn before the pheonix. Which means a SINGLE level 1 creature can kill a THIRD of your level 4 creatures in a single turn.
The imps are supposed to drain mana from enemy spell casters, but the Phoenix is NOT a spell caster, and Rebirth is NOT a spell. It's like having the Imps drain First
Strike from White Tigers or Blind from Unicorns, what's the logic in that??!
reports =Iirion Claus=
They (The Imps) tend to go after Hero's mana before creatures, maybe try traveling with creatures and shoot the damn things with elves before anything else ;)
submitted by =KodiakAsh=
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Invisible Trolls
For some reason an enemy troll became invisible and refused to do anything when it was his initiative. There for I had to exit the game by way of ctrl alt del. It was mission to preserve campaign and I had a summonend water elemental dealing with the trolls on the bridge. BTW bridge battles
are ruthless if you have range.
reported by =Dark Pegasi=
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Vampires
I have noticed a bug where the game crashes whenever vampires are involved in any battles, either offensive or defensive. I have a feeling that since the vampire is the only creature that regenerates it's health when giving damage to the enemy, that the code calculates the vampires "regeneration" before the damage is dealt to the enemy, this in turn causes a code violation. At any rate, this only seems to be a factor on the Windows ME version, I have not seen this on Win2000.
reported by =Heath Novak=
[ed. No such problem under Windows 98se =Simon=]
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"Ejected" Artefacts
On several occasions, I have equipped an artifact on my hero, only to see said artifact mysteriously 'migrate' into the backpack seemingly of its own volition. If it was a crucial spell scroll (for ex.) which I was counting on in an important battle, then I am in deep trouble, for
obvious reasons...
reported by =John DiFool=
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Close the message, fall asleep
Often (after a message box is closed, the hero and creature stacks don't move. You can specify its way, but neither the double click, nor pressing the Enter button helps. (First I thought my mouse-driver has some bug, but the fact that the Enter doesn't work either, makes it unprobably.) Although
hitting the Enter or double-clicking repeatedly as a crazy sometimes moves the hero for 1-2 fields forward, and 9 times in 10, setting the stock asleep and waking helps. (It makes the game playable, but unenjoyable.)
reported by =Randir=
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Potions
Rightclicking on potions will sometimes give spell effects of an actual spell instead of the effect of the potion you click on. I just experienced the information on a Potion of Blinding Smoke being the spell effect of Martyr! This happened twice, and only on the third rightclick did the effect of the potion appear on the screen. Potion of Speed was considered the Mirth on the first click, but I got the correct information on the second right click...
reported by =Malta=
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Retreat
Sometimes, you arenВ't allowed to retreat from combat because you donВ't have a town, when you DO in fact have a town! This is a serious and very annoying bug.
reported by =Malta=
One possible cause of this could be that Heroes are not allowed to retreat to a town that is within ten spaces of the site of the battle. Don't ask me why, I just got it straight from the horse's mouth
says =Talyma=
From another forum someone pointed a simple solution that seems to work. Simply select the hero and press the hotkey "D". There is no button but the effect is the same as for creatures.
reported by =The Pacifist=
[...] Heroes with experience on that map can be hired in a tavern (they either stay with you, die and leave a tombstone, or get captured and put in prison by the enemy)-instead you can send him on a cross-country jaunt via the
Caravan structure. In an XL map, this can take up to 10+ days, if the two towns are catty-corner from each other, and beware if you lose the destination town-your guy will still pop up in front of the doorway, liable to being
killed by the enemy unless you can skedaddle out of there in a hurry...
submitted by =John DiFool=
"You are unable to retreat from battle (or surrender) because you own no towns." The thing is, my friend and I did have towns. Sometimes one of could retreat but the other could not.
reported by =Subluxon=
Yeah, this sounds like an obvious non-solution. D only
makes the active hero or creature defend. However, I
suspect this might be related to the apparent
inability to disband heroes in the game. Has it really
been posted below the retreat problem? That must be a
mistake.
says =Malta=
hotkey "D" in the adventure map not in combat
mumbles =The Pacifist=]recode: Ambiguous output in step `CR-LF..data'
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Scripting
The NWC folks apparently omitted a few very basic scripting options, and messed up another one.
There is no option for "Do this if monster stack X is defeated, otherwise, do this."
[...]
And about changing a hero's alignment... Whenever a
player approaches the neutral hero to change the alignment, the neutral hero *does* indeed change alignment... But the two heroes attack each other anyway!
reported by =Talyma=
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Random Grails
[...] but while playing "Danger in the trees" I visited all the oracles only to find that the treasure was located beneath impassible terrain, specifically a tree. I checked the map in the editor and the treasure was placed beneath the tree randomly, not on purpose.
reported by =The Reader=
[ed. I've played the map and it was in an accesible place. This leads me to believe that if the Grail is randomly placed it might wind up in an in-accesible place. =Simon=]
On one of the maps the Holy Grail was under a lava flow putting it out of reach for my troops. Maybe not a bug, perhaps an efreet could have flown over there collecting the grail, but I doubt it.
reported by =Torstein Raanes=
On "The Dragon's Wrath" the Holy Grail was under a lava flow putting it out of reach for my troops. Maybe not a bug, perhaps an efreet could have flown over there collecting the grail, but I doubt it.
reported by =Torstein=
I found a big bug in heroes 4. I saw in some maps, that when I visited all Oracles to found Grail, the cross is in lava area, where i can't go with my heroes, that is, I can not dig the gral.
reported by =Kucy=
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Exorcize Hypnotize
I don't know if this is a bug or not, but I was busting up... even though I lost the fight.
I had cast hypnotize on 2 enemy stacks, and one of my heroes had a bad spell on her, so I cast mass exorcism....
It removes all negative spell effects from friendly units... it turns out while hypnotized, they are friendly units, and hypnotize is a negative spell.
OUCH!!!
reported by =Delfontes =
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Caravan
I was playing the XL map earlier with my bro. We edited it [...] My hero conquered [...] and was chilling there getting units when green came and attacked one of my
castles on the main land. Now, the whole time I was over on the island, I had been bringing caravans of angels and stuff over to me, but when I wanted to caravan my hero accross the water (i didn't have a boat anymore), I
couldn't. This to me makes no sense. It said There is no Known route from New Zanf to whatever the other place is, yet I had been sending troops the opposite way the whole game.
reported by =Alien13UFO=
If two towns are separated by water, the game won't let you
send creatures between them via caravans (okay I can buy that). However, sometimes if you switch the source and destination towns, you can!
reported by =John DiFool=
How does the caravan system work? I had three towns (say, Towns A, B and C) in an island with the caravan structure and a town in another island (let's call it Town 1) which also had a caravan structure. I could send caravans from Town 1 to Towns A and B, but not C -- according to the computer there was no known route between Town 1 and Town C, although I had already uncovered the entire map.
asks =Roger Rabbit=
[ed. Chances are the "known" road was through a gate that demands something.. e.g. having 15.000 gold in reserve. If you don't match the requirement then the road becomes "unknown". =Simon Mooncalf=]
[...] both ran into it while playing campaign maps today. We send a caravan *from* one town to another. It turns up somewhere quite different (some days later.) As far as I can tell, Caravanning *to* the town where you're using the
building is fine; it's just Caravanning *from* that fails.
reported by =DragonSister=
In a campaign, I experienced losing the army where I had the main character and most of my troops. The unusual thing was that I lost it when I had put the troops in a caravan. Suddenly, the entire army was gone, and it never arrived at itВ's destination, forcing me to go back to a much older save game, having wasted 1-1ВЅ hour!
reported by =Malta=
If you have 8 heroes or armies on the map, your caravans might disappear or end up in a different town -if there is room to hold them =Simon=
Has anyone else reported this glitch? Or do you think this is a planned feature? My husband and I are finally playing Heroes IV, since the Multiplayer patch came out. Last night, we noticed in Kingdom Overview that you can move troops between players - regardless of the players location. Why bother going to a castle to pick up troops when they can be magically dropped in your army? The same applies for instantly moving troops between Towns. Why bother with a caravan which takes days? If you want to move troops from a Town to a hero, simply move the troops out of the castle and then drop them into the Heroes' ranks. There does seem to be a glitch when you remove all troops from a place holder, and combine with another Hero. The screen still shows a symbol to indicate where the troops originally were, and when your next turn comes around the computer will be confused and crash to desktop. Note, we're not going to be using this trick. We think it's pretty sad the game !
even has this ability. We're overall disappointed with Heroes IV - Heroes III was a much better game (in our opinion of course.)
submitted by =Janet and Scott=
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Asylum Thiefs & Dead Heroes
When playing thief hero at Expert/Champion difficulty, thieving heroes get 70% experience for passing near
monsters. That's just ridiculous. They may pump their Stealth skill to Grandmaster VERY quick this way without ANY army. And this allows Asylum castle to get humongous starting bonus, compared to any other castle.
Fix this free experince back to 20-25% please (or remove it at all!), because it disbalances any game greatly.
reported by =Snowjay=
In HOMM4, if your hero dies, you can still use his or her artifacts (under at least one circumstance).
I had a hero with a bunch of titans going to raid the black dragons on the little island in the lake in the middle of Zanfas' Island in the scenario "ZANFAS' CHALLENGE". We won the battle, but he died during it. He had the sea captains hat, which had allowed him easy access to the island by boat. When I later moved his titans (and his body) off the island, the perks from the hat still applied (i.e. getting on or off a boat doesn't automatically end a hero's turn of momement.)
reports =R H Baker=
If a hero (with Stealth) is accompanied by a dead hero (with Stealth), and successfully sneaks by a monster (and gains experience thereby), the dead hero also gains the experience. (and can even level because of it).
reports =R H Baker=
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True Blade
In the first map in "The True Blade" campaign you have to visit a quest guard in order to visit the purple keymasters tent. The quest guard will only admit Lysander and Proetho. Who the [...] is Proetho? I can't find him or buy him. HELP!
reported by =Aragorn=
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Scroll
For no apparant reason, I stopped being able to scroll on the adventure map. When I exited, after the program had exited, but while my desktop was returning the resolution to normal, my computer restarted.
Both of these I encountered during the same session....
repoted by =Silverflame=
I have just experienced the same thing after about one hours play. I immediately restarted the PC, because I thought my 128 Mb RAM was filled up. Then I continued playing for three hours with no problems at all, but this time I had excited all other programmes like NortonAntivirus and such doing things in the background.
I have noticed that the adventure maps jump up and down when heroes are moving if the cursor is at the edge of the screen, and when I center the cursor on the screen, everything is OK.
submitted by =Holst -The Player- =
I noticed the "jumpy" problem as well, if I, for instance, tried to scroll over and see where my hero is headed. It kinda got on my nerves, but it's no big problem, of course. I think it's just set to auto-center on the army if it's moving, so I guess it's more of a feature than a bug.
submitted by =Silverflame=
With many heroes, every once in a while the scroll bar does not work and freezes, although I can still scroll through the various heroes by typing "H".
reported by =Roger Rabbit=
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Levelling Up
When I was playing as an Archer and levelling up. I got Scouting and managed to become a Ranger. But, when I got Life Magic and developed Life Magic skill to Expert, all of sudden my Ranger become Crusader! How can it be!?
Is there someway to control this second-class promotion?
reported by =Ganjar WY=
Multiple-simultaneous leveling is not handled right. I created a campaign with events that would give lower level heroes enough experience to level several times instantly. The problem in the game is that it doesn't let you pick your skills. If you level more than once at a time, the game will give you your levels...PICKING ALL YOUR NEW SKILLS AND ENHANCEMENTS FOR YOU without even stopping to ask. Just poof, from level 1 to level 5 go about your business. It won't even tell you you've leveled, you've got to look at your character portrait to see it.
reported by =Angyl=
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Crashes
Two most common areas for crashes for me. I will either crash in battle, crash when I am in the castle/fort screen
(the one that displays all youre critters ) and I click on a specific portrait, the latter may be simply clicking on critter portraits period but only happens in described area for me. I cannot think of a single crash in any other circumstance. Does this follow true to everyone else?
reported by =Dark Pegasi=
2 most common areas for crashes for me.
I will either crash in battle, crash when I am in the castle/fort screen (the one that displays all youre critters ) and I click on a specific portrait, the latter may be simply clicking on critter portraits period but
only happens in described area for me. I cannot think of a single crash in any other circumstance. Does this follow true to everyone else?
reported by =Dark Pegasi=
Under XP, I Have not had any crashes playing the game but If I try to load one of the maps thate came with the game into the editor I get a "Fatal Error" message and it closes the program. I can start making a map, save it, and load it with no problem.
reportd by =Tsnfrog=
Most common crashes for me...
1. Immediately after combat, when I click on the tick to accept the casualties screen.
2. During loading from combat, when I try to reload after a vital hero has fallen.
reported by =Rogue Dragon=
Defending a castle against an enemy army, I experienced Heroes 4 crashing for no apparent reason between the first and the second round.
reported by =Malta=
I do not have any visible performance problems, but occassionally my system freezes, and I have to pull the plug and restart (since it won't shut down normally). Usually this happens at the end of combat, but it has also happened when I tried to click on the confirmation after getting a treasure chest. Also, it usually happens when I try to click a button, but it has also happened spontaneously (i.e. without my clicking on anything) once. Have any of you experienced similar problems? If so, how
did you resolve them?
reported by =Bernie=
I am playing Heroes IV on my laptop which is a r30 Thinkpad with XP professional. I consistently freeze when returning to the main menu after being wiped out. I must then restart Heroes after getting the control alt delete thing done.
Very annoying
reported by =Anne=
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Quests Incomplete
Completed quests become uncomplete if you donВ't complete a map in a single session!
reported by =Malta=
|
Timed Events
A timed event appeared on the screen, and I pushed return after having read it. However, there was another message waiting and while I was reading it, my hero continued along the path I had told him to move the previus turn, thereby triggering a battle. After I had won the battle, the second message appeared again, and the game crashed!
Just happened again, one map further into the campaign...
reported by =Malta=
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Veteran's Guild
VeteranВ's Guild description suggests that it will improve skills as long as they arenВ't magical. In fact it only improves combat skills. Scouting skills wonВ't be improved, and I wouldnВ't exactly call them magical...
reported by =Malta=
However it seems there must be another reason for why I wasnВ't able to improve scouting skills previously, since IВ've later successfully upgraded a scouting category skill there.
updates =Malta=
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Hot Seat Losers
When completing a hotseat game with two human players, I experienced that the computer took the name of the losing player instead of the name of the winner for the high-score entry! So the loser was the winner according to H4...
reported by =Malta=
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Scripted A & D
When experimenting around with the map editor, I created a test scenario to power up one hero insanely much by giving him a timed event that starts on the first day and is activated each day after that too. I scripted the event to give the hero +99 attack, +99, defense, +99 speed and +99 maximum spell points, all of those permanently.
Everything worked out fine, except that no defense is added, but instead attack gets both the attack and defense boost (99 + 99 = 198). Pretty serious bug there I think...
reported by =Tower=
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Academy's treasury
A really nice building, and it increases your income exponentially as you would expect it to do, until your gold reaches the magically sum of ~ 8,4 millions. Then its effect vanishes and you earn your usual sum of money.
reported by =Tower=
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No Manual
Finally I think its very very lame to publish a game WITHOUT a WRITTEN MANUEL. I paid around $50 for the game which is more than enough and I dont want to print out 60 pages :( Sorry....but iam really angry about this.
reported by =Mr. Solo=
[ed. I agree. However, my game did come with a manual, but I decided to print the PDF that came with the game too... as well as the Town-Trees... and the manual and the Town-trees are definitly better to read. =Simon-]
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Scores
The rating for the "combat" aspect of your final score is bugged. It only counts from the last time you loaded your game.
Example: You were about to finish a board and saved right before because you had to stop, and then you reloaded the board later to continue. You go fight only 2 enemies and finish the scenario, then only those 2 battles will show up under the total number of battles won, where as on the large map I was playing I had a lot more than that (lol, large map and only 2 battles that's plain silly, how did I take over 5 castles with 2 battles?...
I found this accidentally while reloading the "last turn" option, because the stupid score board doesn't remember your name like H3 (another bug altogether), and I hate having "player" as the name of the person who poured their efforts into beating the board, unfortunately my score was A LOT lower. This affected my score by 60pts * difficulty %, not a small amount by any means.
As a side question, how was this game play/beta tested? Because as great as the game is, it certainly doesn't seem like too much effort was put in that department...
reported by =Oblivious=
[ed. Rumor has it that it might be that 3DO released the game buggy on purpose. Any patches that might fix the game will not be available to persons having cracked version. So by releasing with some bugs, the pirates won't have has much fun as those that payed for it. =Simon=]
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Exploration
Another thing that seems to get messed up is the amout of terrain explored. I first noticed this after finishing a large scenario where I had uncovered the whole map and the final score showed only 27% uncovered. I don't know if it was because of the reloading or the fact that the map had an underground level. Apparently the mapmaker had started with a two level map but used only the surface, so the game might be counting the empty underground for score purposes, which royally sucks because mapmakers usually make that mistake and there's no way of getting rid of the underground after you start creating a map.
reported by =Czar=
I've noticed this too. The 'void' seems to count as unexplored terrain.
Another thing which seems to be bugged is Quests Completed. Probably the same thing with that one. The information will be zeroed after a load. (And the Quest Log should mention the Status of your Quests.)
added by =Djive=
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Portal of Summoning
I build the Portal of Summoning (or what-ever it is called). When recruiting from the fort I had the choise of waspworts highlighted. I then double-clicked and changed it to Mantis. when returning to the recruit window I had the picture of the mantis but the stats and all where the once of the waspwort. didn't try to recruit then, so I don't know
what creatures it acctually would have given me.
reported by =BoBo=
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You Lose and Win
In the last campaign first mission, you have to capture 2 castles. We will call them A and B. Now I captured A and was trying to find the portal to get to B. Then they sent an army and retook over A. I WON. When they took
over the castle I won? I don't think that's supposed to happen. Just wanted to bring this to attention.
reported by =Yzman=
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Cursed Cursor
My cursor is glitched. The cursor appears as a garbled square, with a texture like black & white stone. The "horse" pointer can be seen behind it, and sort of pops out when it "rears" next to a world icon, but the whole effect is distracting and not right.
Anyone else experience this, and is there a solution?
Specs: Compaq 1.2 GHz, 512MB RAM, ATI Radeon 7000, Audigy Gamer sound card.
Any help is appreciated.
reported by =RitingFool=
For the Cursed Cursor, check your readme file on the CD. It will describe how to turn down the video hardware acceleration (one notch) and will cure the problem. Apparently, 3DO does not like ATI. I had the same problem with HOMMIII.
reported by =battleship=
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The Purse is pinching my gold
The Purse of Penny Pinching is supposed to give the hero that buys armies a 10% discount. It does appear on the screen with the discount but the original price is deducted from you total gold amount.
reported by =Claus=
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I Want My Mantis Now
I have a different problem. I can recruit any creature EXCEPT mantis. The purchase button (Hand holding gold coins) is greyed out when mantis is selected, even though
I have the resources. My sense is I have to fulfill some special condition for this privilege, but I can't figure
out what it could be.
reported by =Gageteer=
With the Creature Portal, it seems you only have access to recruit creatures based on the level of creature dwelling you have built in town. So if you have not built the 4th level, the Mantis is not available.
This happened to me, but after I built the Phoenix, the Mantix was available.
submitted by =MegaDeath=
[ed. I was able to get a Mantis before I build F-Dragons... so that's not it... However I had a good summoner. Maybe it is either this or that?? =Simon=]
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AI
There is currently some bug clearly preventing the A.I from correctly calculating the strengths of neutral & enemy army-stacks (e.g the A.I runs willingly into enemy armies or neutral stacks that overpower the A.I army in strength by some 10 to 1) = complete and utter suicide-runs.
This miss-calculating of the troops strength is so huge that I am left to believe that probably this all is caused by just a letter missing somewhere in the A.I code (like a value for an army strength that should be 100 but due to a mistake, it is only 10 for instance) resulting into that the A.I believes the Neutral stack or whatever stack is 10-times weaker than itis in reality.
-Thus those mindless suicide runs and...
-Because of mindless suicide runs, the A.I newer has much army and thus newer isn't able to kill even low-level creatures in itВ's immediate surroundings.
I think this is why you so often found the A.I main castle surroundings completely untouched.
-And of course, Because of the A.I is often unable to kill even weak stacks they will newer recover artifacts, mines or resources, thus they will newer possess a treat.
I think this is quite logical. I am eagerly waiting for a fix as without multiplayer and the A.I as it is at such there simply is no one to play against.
It would of course be nice if someone who knows the A.I (eg. Gus, Jeff...) could explain, or at least inform us, about whether they are aware of this bug and are going address it or if this "A.I trying to kill 10 dragons with
15 sprites" really is a planned feature? =)
reported by =Saurus=
The A.I. of the computer is hopeless i.m.o. I have noticed some times when the computer wishes to attack one of my towns (the comp. sends a hero party towards my town). I start to buy all troops available in it which results in the comp. stopping just outside my town. It then stands there for MANY turns, just walking back and forth 1-2 hexes like its confused and dont know what to do :-(
When I approach a town i want to attack and the comp. has some heroes there it sometimes if not often ATTACK ME with 1 pathetic hero that has nothing at all to battle with :( When this hero is dead another one attacks me.
And yet another thing. When i attack or defend a town. Sometimes (too often) towers are occoupied with creatures NOT able to range attack while ranged creatures are on the ground :((
Is it just me or is there really a problem here with the A.I.?
reported by =Mr. Solo=
In one game an enemy hero force hid in the trees, I could see his pennant only, and saw him move there, but I couldn't attack him and he didn't move for the rest of the game, even when I captured his town.
reported by =Eddy Black=
In the 4th campaign (which is incredibly easy), the main enemy is incinvible in the final mission until you've discovered the mind shield artifact. This seemingly would provide an exciting mission because you are constantly ducking for cover from their main hero while trying to unravel the quest. Unfortunately, however, the enemies main hero (Gavin Magnus) is apparently *UNAWARE* that he is invincible. He will not attack against superior numbers. What's the point of having an invincible bad guy whose hands are tied?
I *also* noticed that the enemy is extremely slow to claim his mines and develop. Why the overabundance of caution in expansion on his part too?
Enemy is flat out stupid in battle. Once a computer defending a garrison has his archers taken out, for instance, he can be destroyed without effort by use of ranged (but not line of sight) spells like Poison. He will never leave the comfort of his garrison or attempt to attack.
Enemy never seems to develop competitive heroes. Heroes are always a much lower level than yours.
Enemies in those missions that are set to attack from a "back door" (one way portal) could easily be a thorn in your side if they ever built themselves up. Instead, they come through the door the instant your castle is undefended and you can just recruit the guys in your garrison to stop him.
reported by =The Human Abstract=
The exact reason the AI sucks on most maps....
The AI will move a hero one day away from their town...On ALL of the following turns(until something happens to force the AI to change), the AI will recruit all of it's troops from the town and move them into the heroes army. This causes the hero to be "stuck" because the new einforcements can no longer move when they reach the hero...From what I've seen, this doesn't always happen, but it does often enough to seriously hinder the AI...
reported by =Sandro=
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Cast No Spell
In the upper right corner there is a column to the right of the adventure map, and just below the "Move Army" icon is the "Cast Spell" icon. When I have a hero who has no adventure spells the "Cast Spell" icon is highlighted, and when I click on it, I am shown the empty pages of the hero's spell book on top of the adventure map - that is of course understandable. BUT when I have a hero who has got an adventure spell or more the icon is greyed out and nothing happens when I click on the icon - what am I doing wrong? Is this not how I should cast adventure spells?
reported by =Holst -The Player- =
You see your main hero's face as "leader of your army", so you click on it. It would seem logical that the game would
then pick out the "army leader" as the caster of the adventure spell, no?
Instead, it picks out the first stack of your army's. If your hero is in slot #2, and unicorns are in slot #1, it will present you with the unicorn's spellbook, which of
course will be empty. You can remedy this easily enough. Next time you press the head of "the leader of your army", go to the bottom of the info area. Click on the head of the stack which will be casting the spell. Then press "C"
(for "cast spell"). The proper spellbook will appear.
submitted by =Gageteer=
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Hi Score
I completed 3 maps and now have the top 3 scores according to the list, but it should not be that way.
First I scored a 265 and this ranked third on the list. My next game had a score of 493 and this was the top score. However, my previous game was still showing as third instead of dropping down the list one. Next game had a score of 369 and ranked second. The previous second score was replaced instead of filling in the slot and dropping previous score down a level.
reported by =MegaDeath=
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Random Hotseat
In hot seat, when the different players select a "random" town type, they will receive a random town - but they will all receive the same randomly chosen town.
reported by =the PaF=
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Dead Heroes
Hero which was killed _before_ battle (tomb icon walking with your army) still obtains experience.
reported by =Air Priest=
If you have a dead hero in your army you can still buy skills for them in a Magic University. I assume this effect is true for other places you can buy skills as well.
reported by =Kenan=
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Blocking a quest gate
If you move into a quest gate you can only pass through if you have a certain hero with you, and you split that hero up from your army while standing in the gate...Your troops without the hero will become stuck there(you can't move them because the hero isn't with them and you can't combine the hero with them again for some reason). So basically the gate becomes permanently unpassable.
reported by =Sandro=
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Cyclops
[..] I noticed an anomoly that is likely a minor bug. When I targeted multiple stacks with a cyclops by hitting one dead on, the stack hit took substantially less damage
than those hit by scatter. I think range and obstical penalties may not be applied to scatter. This may be more of a feature than a true bug since cyclops are one of the creatures that balance stronghold.
reports =Fizbin the Magniloquent=
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Pirates Daughter
Thanks to yet another bug, I found out how to complete
the first map of the Barbarian campaign:
Visit the purple tent guarded by black dragons
Capture Frigiston
Lose Frigiston in a battle
Simple as that!
Yanathrae wasnВ't even in my possession, but when Frigiston was conquered by the enemy, I was taken to the victory screen. I defended the town with Autocombat, and didnВ't check it with manual combat. However, I *did* double check that losing the town of Frigiston caused the human player to win.
reported by =Malta=
I have reached a point in the Pirates Daughter campaign where you have to take the mer-queen stronghold and the sea monster nursery within 5 days.
After taking out the mer-queen and sailing to the nursery, you have to kill the teal player guards. After that the game stops - you cannot enter the nursery with a left click and if you right click it, the game crashes. If you hover the mouse pointer over it, it reports the structure as water.
Is this a bug or have I missed something in gameplay??
A general comment - I find the campaigns too easy - if you survive the first attack by the AI early in the game, then its a breeze thereafter. I hope the maps sent in by gamers are much harder. There's nothing like winning a game in which every battle is really difficult!
reported by =Rodger=
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Phoenix
I noticed when playing Preserve on the XL map included with
Heroes 4 that if you choose the spell book icon when the Phoenix is selected, the Rebirth ability shows up, and it even shows you how many hitpoints can be restored before the Phoenix has died! Thus the problem with Imps and Rebirth seems to be that the Phoenix *can* use its Rebirth ability a bit like a spell, although probably using up its turn in doing so (instead of acting automatically when the
Phoenix stack is killed completely). I think it shouldn't be too hard to exclude Pheonixes from the Imp's draining Ability in the next patch, since the Phoenix's Rebirth is much more of an "Ability", like First Strike, than a "Spell". In this case, only creatures who are said to
be Spell-casters would be affected - not those creatures like the Phoenix whose "spell" is an intrinsic part of the creature's make-up. Without that vital 1 or 2 "spell-points", the Phoenix can't use its basic ability the one time it normally should. (I don't think it would make so
much difference to the Faery Dragon, the Mage or the Genie, who have enough spell-points for several spells and wouldn't be affected too badly if they missed out on casting one spell, or two spells if the Imps aren't taken out sooner). After all, a single Level 1 stack should not be able to completely revoke a Level 4 stack's vital ability, even if there are no heroes present to present a better target. =)
reported by =The Former WW=
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Summoning and Stealth
If you have Summoning and Stealth, it can be a problem to use Stealth in the rounds where you have received creatures. Even if you dismiss them, you can't sneak past monsters that turn. Casting a spell can solve the problem - in fact I think it's enough just to open the spellbook.
reported by =Malta=
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No Move in Combat
Being attacked with tight formation from an event caused me to be unable to move any of my troops. The first stack was highlighted, but I couldn't do anything at all! I reloaded Heroes, and the problem appeared again. Same thing happened with the standard/loose formation, so it's not a formation problem. I had to use quick combat to get past that ambush.
reported by =Malta=
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Reed
In order campaign 5, after I got Reed, every single battle in which he took part caused his introduction message to be triggered. How they missed this bug during testing (if there was any) is a mystery to me.
reported by =Malta=
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Redwood Tower
What really irks me about FOW is that even when you just climb up to the top of, say, a redwood tower (or one of the equivalents) you can't see the top of the tower because of the FOW!! I think that's aesthetically ridiculous.
reported by =Raolin=
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Order Campaign
In the Order Campaign, the scenario where Solmyr and Emilia work together for the first time, a quest in the underground states that Solmyr needs 8 Earth Elementals, when he does in fact only need 6.
reported by =Malta=
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Moves
If you end your turn while a hero with movement left (and a path assigned), the hero will move until out of movement, during the AI's turn. Only the case if you end your turn by pressing return.
reported by =Malta=
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Two skills for one?
I have experienced getting an additional skill when advancing a level due to a related bug. My hero was on his way to a treasure chest, and got experience from his GM stealth skill. That experience gave him a level, but he continued moving, and after I had chosen the first skill advance, I was given another advance once the hero had completed his move for "another" level (in fact the same level). Perhaps the Experience from the chest was enough to take him above the number required too, and the game got confused? Since it was a rather high-level hero, it was *not* because he managed to get two levels. The xp involved was very far from enough for that to happen.
reported by =Malta=
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More Caravans
Trying to send a caravan from one of my cities to another city was impossible because the road between them was blocked by "the enemy". In fact, it was my own troops that blocked a lith exit, and as soon as I moved an army, I could send troops. But my own troops were counted as "blocking" and hostile troops!
reported by =Malta=
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Failing Patches/Crashes
There seam to be a missfunction in my patch programe downloaded from 3DO
"Old file not found. However, a file with the same name was found. No update done, since file contents do not match."
reported by =Mitrilia=
Hi, I don't know what you consider a 'bug' but anything that interfers with game play to me is a bug...
I was wondering if anyone else had my same problem?
My problem is the Game "Freezing"!!!
I bought HOMM4 the day it was released. My games Freezes everytime I try to play.. I can get from 5 min. to a half-hour of game play and everytime, the game will 'Freeze' and I have to hit the 're-set' button to reboot my computer... I have installed both "Patch's" 3DO has put out and it does Not fix the Freeze problem... I have written 3DO numerous times with no luck... My computer system is well equip to meet way beyond the 3DO requirements so I don't know why the game won't play on my system and obvisouly 3DO don't seem to know either...
I turn everything in the background off. Nothing seems to help.
My Operating system is Windows Millennium Edition v4.90.3000
My CPU is an AMD Athlon(tm) with MMX(TM) Tech 1.2GHz
BIOS: Award Modular BIOS v6.00PG
DirectX 8.1
Memory: 256MB RAM
Video Adapter: NVIDIA GeForce2 MX/MX 400 /Driver Date: 03-09-2002
Sound Card: A-Open AW-850 PCI sound card 5.1 /Driver Date:03-09-2002
40GB Hard-Drive
% Memory Used: 31%
Max Swap File Size: 1.75GB
Available Swap File: 1.67GB
As you can see, my system should run this game...
Any Suggestions?
reported by =Cee Cee Combs=
I got the US version of this game here in Oz. I had downloaded the us1.2 patch, and worked lovely. Just d/l the 1.2 - 1.3 patch, and had the "old file" problem!!!!
so, being the patient person I am, I uninstalled the whole thing, and deleted the folders. Reinstalled it, adn went to run the 1.2 patch, WHICH GAVE ME THE "OLD FILE" PROBLEM ON THE CAMPAIGN EDITOR AGAIN!!!!!!
Now not only do i not have the 1.3 additions, but not even the 1.2 one . DAMN 3DO.
ps If you can help me out with any suggestions, please do!!!
reported by =Jason=
Hi I recently bought Heros IV, it crashes out after a battle as it goes back to the adventure screen, not only that but I also have to shut down and restart as it will not see the CDROM again.
I have a Hercules Prophet 32, 256RAM and a AMD Athlon 1.2 processor
ps i dont like IV as much as Heroes III complete (my copy has been broken inhalf otherwise I would be playing that instead!)
reported by =Alfie =
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Retreat bug not patched fully
Remember the "bug" that prevented heroes too close to the starting town from retreating?
The "fix" was to add a message explaining that retreat was not allowed in this situation.
However... with Allies, when you are near your home town and try to retreat, you are taken to your Ally's town! And if you want to get home, just get into another fight over by the ally's town, choose 'retreat', and you'll be right back home.
I put this little trick to good effect last night. Sent my second hero over using the "suicide express" and gave a little assist to my hapless computer AI. Because I had a better grasp of the priorities for exploration, my "helper" soon became stronger than the ally heroes and was eventually able to take a town of his own.
This little exercise in AI-watching opened my eyes to a lot of things regarding the behavior of the computer players. One thing that struck me was the number of heroless armies they send out. The result is many resources being cleared of guards but not taken over. Another thing is aimlessness of the computer heroes.
They just seem to putz around without any consistent objective. I saw one march right up to a gold mine, clear the guards, and then end it's turn. Next turn it hauled off in another direction, leaving the gold mine behind. Duh.
reported by =Archimemnon=
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True Blade Campaign
I got this error in the very first mission of True Blade campaign and it happens at the seaport in the north. When I try to move the boat north (after buying a boat and boarding it, of course) the game music begins to loop (2 second loop) and the pc hangs. But the problem is not limited to boats it seems since it also happens on land and just between the seaport and the water. When I try to move any army towards the north from this position the same crash occurs. On both occassions whenever I press Ctrl-Alt-Del a "Microsoft Visual C++ Runtime Library" program/error pops up in the taskbar. Endtasking that will exit the game and return me to desktop.
I looked it up on the internet and it seems i have a corrupted map. Just speculating. I'm now thinking my time with this title is going to waste with the 'legion' of bugs that it has. Now, only a 1.9 patch may start me with this game again. :(
reported by =Creone=
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Creature Portal
AI "nature" cities will build the Creature Portal but will never recruit creatures from it.
reported by =Greg W.=
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Surrender
This bug occurs in all maps vs computer.
In combat, when an enemy army that contains a hero asks to surrender for a price and the player replies "No", the enemy is still allowed to flee and the player will not receive the gold for surrendering.
If there is no hero, replying "No" will not allow the enemy to flee; replying "Yes" in either situation also works correctly.
reported by =Gary M.=
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Might Campaign
I was playing the might campaign. Everything was coming along smoothly.
The win condition for the scenario I was playing was that I defeat all towns and armies. I thought I had done just that, but the game would not end. I scoured the map with my heroes, but I had no luck. One green hero showed up when I viewed the world, but he was dead, and I was unable
to pick him up (I think you should be able to grab dead heroes and take them back to your prison, but that's another topic). He also happened to die right above a portal, so I don't know if that has anything to do with
it. Out of desperation, I did a nwcprometheus. Still nothing. Just the dead hero. Has anyone else run into this problem?
reported by =Bernie=
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Right Click Crash
Right clicking on an adventure object or an enemy in the adventure screen sometimes causes the game to crash and returns you to windows. Even reloading doesn't help. Right clicking in that same object will always crash the game.
Any ideas?
submitteb by -noname-
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Sieges
In a siege battle where I fought with a single hero against a garrison, an enemy hero died at the gate. This caused me to be unable to attack the gate, and made the battle impossible to complete. There was no way to break down
the gate and the last monster stack was unwilling to move out. Not sure if it would have been able to open the gate from the inside and move out anyway due to this bug...
submitted by -Malta-
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Vampire & Efreet
With the most recent patch installed:
When a stack of vampires finish off a stack of Efreet, the game crashes!
submitted by -Malta-
Correction: The game crashed when the vampires finished off a stack of Hydras as well. I was in a siege, defending my castle. Worth noting is that the game didnВ't crash when I killed the enemy stacks with retaliation.
Crashing only occured when I was finishing off the stacks through/across the wall.
add on by -Malta-
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Allies
My husband and I playing Multiplayer. I left a stack of wandering troops in his castle. I was waiting for his hero to pick up artifacts, so I moved the troops to an upper slot of the castle. (I needed to free up a space for myself.) Lo and behold, the troops magically became part of my husband's permanent army!!!! This could be a good feature of Multiplayer, if your parner is down on troops and needs reinforcements. But, if you want to keep ownership of yor troops... be careful where you park them!
submitted by =Janet & Scott=
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